ARTISTS AND EXHIBITORS @ BFFF 2016
THE MILL | INTERACTIVE LAB
The Mill will be joining us once again this year to get you to experience their latest and best VR demos, gain an insight into the intricacies of the immersive and VR worlds, as well as the level of detail that goes into some of the UK’s most advanced new-tech experiences.
Their team will showcase - the Guardian’s 6x9: a virtual experience in solitary confinement, Google ATAP Spotlight Story ‘Help’ and the Garage Magazine augmented reality app; alongside their latest in-house innovation offerings.
BFFF X ARTSTHREAD WINNERS
Two days of BFFF wouldn't be the same without the live fashion element we've been featuring from the first edition.
From online to offline, this year we partnered with
Installation ‘Athirst’ is a reflection of our time and being. A set of dissipated, spatial objects, incorporating swimwear garments, will play upon the elements of heat, drought and swelter, conjuring up an image of an individual roaming through an endless fictitious desert, parched with thirst and looking for water.
It is a visual symbol of the continuous thirst for time of the modern human, our
aspiration for balance, fulfilment, success and desires that lead to getting scorched from time to time.
Behind this spatial creation stands the duo of Latvian fashion label Collar Swimwear – designer Monta Apsāne and creative industries writer Ieva Laube – and photographer Julia Prohorenkova.
Daniela Treija is a Latvian designer currently based in Riga, Latvia, where she continues to work on projects for all over Europe. Just after finishing her studies in Riga in 2011, she moved to Eindhoven to continue her education in Design Academy Eindhoven where, in 2015, she graduated Cum Laude in the department of Man and Communication.
Her graduation project, ‘Form Follows Fiction’, explores design fiction and envisions new design possibilities by gathering and “reviving” fictional design pieces found in literature and cinema while working predominantly in the medium of print, image, illustration and object.
The hand, with a strong aesthetic value, is Vittoria Salabelle's first instrument for research, cognitive element and lastly visual portrayal. Among all empirical senses, she gives priority to touch: to touch matter to be able to know it.
In today’s world of virtualized production and communication our material sensibility is weakening.
The mass production of digital technology creates a lack of physicality between creator and creation, between us and the world.
As a conclusion to her master in Information Design at the Design Academy Eindhoven, By Hand* is an aesthetic and material response to the abundance of intangible data surrounding us.
Having worked a long time with analogue film and paper it was difficult to appreciate just how much has changed in a short space of time.
The increasing "democratisation" of photography and the instant gratification provided by the digital age led John Rovira to look at photography in a different way.
Questioning what photography and the photograph is in today's age led John to the Venus Flytrap.
The ideas for the Venus Flytrap came a) from the problems faced by the photographer David Slater and his "Monkey Selfie" image, b) the self-surveillance that everybody provides via social media, and c) ownership in the digital age.